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Duke Nukem: Manhattan Project

Review Score: 7.9 | Release Date: May 14, 2002
Manhattan Project is occasionally frustrating, but when it's good, it's very, very good.

Gaming's king of action returns in an all new adventure, this time in New York City. When we last saw our hero, he was dishing out smoking barrel justice to some well deserving alien bastards. Meanwhile, Duke Nukem's archrival Proton has been working with elementary particles to develop a new radioactive power source. There's one unfortunate side effect of this substance -- it mutates living creatures that it comes into contact with, often with hideous results. After an entire subway car of rush-hour commuters is mutated into a pen of half-human, half-pigeon victims, the government decides to call in Duke Nukem to 'take out the trash', and stop Proton once and for all. Mutants of every kind are thrown at Duke as he chases down Morphix through eight huge environments and avoids the green slime called GLOPP that is causing all the chaos. Help Duke Nukem blast his way through New York City to stop Proton and his evil henchmen.

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